My toolkit revolves around Java, Godot, and C++. I enjoy crafting everything from robust enterprise architectures and SaaS projects to immersive indie games like Exterminant (available on Steam) and open-source initiatives like โGo Die in a Holeโ.
I have a strong focus on tooling and performance, bridging the gap between corporate software engineering and creative game development.
When Iโm not coding, Iโm probably 3D printing miniatures on my Bambu Lab, deep-diving into Warhammer 40k lore, or running an OSR TTRPG campaign.